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New Participant
August 9, 2018

Disabling rift's 6DOF in Editor for Oculus Go development

Hi there, 

Does anyone know of an easy way to disable to Oculus Rift's 6DOF head tracking so that we can more accurately emulate the oculus GO headset experience in Unity Editor.

I've had a quick attempt of simply trying to set the main cameras position to 0,0,0 in both Update and OnPreRender functions but doesn't seem to work.

Thanks
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    2 replies

    Up and Coming
    August 9, 2018
    Just untick 'Use Position Tracking' in the OVRManger script attached to the OVRCameraRig
    New Participant
    August 31, 2018
    So simple!! Thanks for the reply (sorry for delay was on holiday)