Disabling rift's 6DOF in Editor for Oculus Go development
Hi there,
Does anyone know of an easy way to disable to Oculus Rift's 6DOF head tracking so that we can more accurately emulate the oculus GO headset experience in Unity Editor.
I've had a quick attempt of simply trying to set the main cameras position to 0,0,0 in both Update and OnPreRender functions but doesn't seem to work.
Thanks
Does anyone know of an easy way to disable to Oculus Rift's 6DOF head tracking so that we can more accurately emulate the oculus GO headset experience in Unity Editor.
I've had a quick attempt of simply trying to set the main cameras position to 0,0,0 in both Update and OnPreRender functions but doesn't seem to work.
Thanks
