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Up and Coming
September 5, 2014

display 50% duller in 32bit when dx11 in SDK v0.4.2

I export 32 and 64 bit builds of my unity application and since I've update to to the latest build SDK v0.4.2 whenever I export or view in unity my aplication in 32 bit and with dx11 on, it is much duller than when I export a 64 bit version. Is there something new in this build that allows you to adjust the brightness? If there is it's working in 32 but not 64.

Anyone else having this trouble. I'm just going to plough on and carry on my development hoping that an update fixes it in the future.

If anyone else has experienced this and knows a solution let me know.
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    4 replies

    Inspiring
    September 5, 2014
    Is this what you are seeing? Interesting re 32-bit vs 64-bit... going to try that now.

    Edit: You're right, it works when building for x86_64. Great find. Hope Oculus sees this.
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    philedayAuthor
    Up and Coming
    September 6, 2014
    That sounds like it yes.

    I've noticed that if I run the dim build and then the (Show demo scene) the demo is also dim.

    Good to hear other people are having the same issue as that gives it a chance to resolved.
    Up and Coming
    September 8, 2014
    Came here to specifically look for this issue. Thanks for posting your findings!


    On second thought, 64-Bit mode causes a number of issues with the Oculus plugin. The eye offset isn't correct, I can't read acceleration from the Gyro, etc.
    Inspiring
    September 10, 2014
    "RaveTZ" wrote:
    64-Bit mode causes a number of issues with the Oculus plugin. The eye offset isn't correct, I can't read acceleration from the Gyro, etc.

    This is the first time I've heard of something like that. Do you have a build with the issue I could take a look at?