Distance Grab - Fails after 1 attempt
Hi, I'm getting a problem with the distance grab function using the Meta Interaction SDK.
Using the Quick Actions, I am adding the utility to my grabbable object. When I test the grab, it works fine the first time.
However after the first 'pinch', the second pinch returns the console error 'Setting linear velocity of a kinematic body is not supported'. The resulting behaviour of the grabbable object is that it moves only halfway to my pinching hand and then stops.
I'm using the built in render pipeline and the OculusXR plugin.
Any help would be great!
