DK2 and NGUI?
I seem to miss something how to get NGUI running with DK2. The OVRCameraRig seems to be omni-dominant and it doesn't let me control it's depth value so I could put the NGUI camera on top of it z-wise.
What I want is to be able to is to run my UI over the OVR Camera Rig to be able to fade out the menu to the Rift camera view.
I've tried also the variant to use a quad mesh on the right camera and a renderTexture, but this is not a preferred solution as the mouse Input is not aligned with the quad position and it makes the input handling unnecessarily complicated.
Anyone got NGUI working with sdk 0.4.3?
Thanks
Martin
What I want is to be able to is to run my UI over the OVR Camera Rig to be able to fade out the menu to the Rift camera view.
I've tried also the variant to use a quad mesh on the right camera and a renderTexture, but this is not a preferred solution as the mouse Input is not aligned with the quad position and it makes the input handling unnecessarily complicated.
Anyone got NGUI working with sdk 0.4.3?
Thanks
Martin
