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August 14, 2014

DK2 Integration with Unity simply not working for me

Hi all,

I am getting kind of desparate. I read and tried for two days now, but my OR simply will not work with me in Unity. I updated everything (OR firmware, SDK, Unity, Nvidia drivers) to the current version, I tried all possible settings and combinations of settings in the Oculus Config Tool, but whenever I start the Tuscany demo in the Unity editor, I always get this effect:

The game starts and an overlay is being created displaying the OR cameras during runtime. When I move the OR, the behavior actually looks right, but the overlay can't be dragged anywhere. Sometimes the overlay is being rendered in the (I assume: correct) Game tab, sometimes it's the Scene tab, and sometimes it just floats somewhere on the screen. As it has no handle, it can't be dragged.

The OR's LED stays orange and doesn't turn blue. This happens with Display Mode set to Extended; in Direct Mode nothing happens at all, the OR's display remains black.

I am on an updated Windows 8.1 system, have all the standard Nvidia driver settings (GTX 780 Ti), Unity tells me I am in DX11 mode.

I want to note that I managed to run quite many of the DK2 demos out there, so I doubt it's the device.

Does anybody have a hint on what else I could try? I am doing my best to read through the boards but didn't find any solution yet; following the integration documentation clearly does not produce the desired effect for me.

Any help would be greatly appreciated as I basically stopped working for two days now. Also I am quite surprised as the DK1 integration was done within minutes for me without any problems at all on the same machine.
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    14 replies

    Participant
    August 20, 2014
    It worked!
    In face, I was able to turn back on the project display.

    DX11 seems to have been the culprit. Thank you!
    Participant
    August 20, 2014
    Thanks for this. I was having the exact same problem, where my game view going blank when I moved it to the Rift DK2 Monitor. Disabling DX11 in the Unity editor solved this problem for me as well.
    New Participant
    August 20, 2014
    Hai guys, I am a interior mockup designer in a audio visual company providing services in displays and systems. As my company gets into VR i was provided with a sdk oculus kit 1 to develop the mockup as 3d and bring it into a vr environment. i work in 3dsmax for creating objects which as .fbx can be exported to unity pro as scene file. I have configured my rift , What else i have to do to view my 3d object model virtually....please help.... :D
    New Participant
    August 23, 2014
    Further reinforcing the positive - shutting off DX11 in Player Settings worked for me too (after Unity crashed a few times). Thanks for the tip!

    invariant