DK2 targeted to wrong camera
I have a few scenes of different types where I'm coming across an issue. In the scenes I have 2-3 cameras functioning at a given time, The DK2 only displays one, as it should, but it's displaying the wrong one. For example, in one case it displays the view from a weapon camera as opposed to the head/eyes camera. In another case it displays a map camera instead of the proper camera. Is there any simple way of telling the dk2 to ignore a given camera? I still want the camera functioning, i just dont want the dk2 to use it.
