Skip to main content
Up and Coming
February 9, 2014

DllNotFoundException: OculusPlugin

I seem to have an issue adding the plugin portion to an existing project. No matter how many times I import the OculusUnityIntegration package, it still comes up with these types of errors:

DllNotFoundException: OculusPlugin
OVRDevice.Awake () (at Assets/OVR/Scripts/OVRDevice.cs:218)

I can see the right oculus files (ie OculusPlugin.DLL) files in the plugin folder of the project but still errors. If I try to reinstall the Unity Integration package the plugin folder always shows up as "new" which leads me to believe there is something up with some marker/pointer or the folder structure.

I can create new projects fine however, but would like to add integration to existing projects. Thanks in advance, I'm still fairly new to Unity (3 Months.)
    This topic has been closed for replies.

    19 replies

    April 23, 2014
    An update, in case anyone has the same problem. Callum @ oculus tells me it's PC only release for the preview, which explains it!
    Inspiring
    April 23, 2014
    Ah, yes. Sorry. It looks like OSX support is still being worked on. I don't have an ETA, but hopefully it will be out soon.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    New Participant
    April 30, 2014
    Woot! I am sure there are many looking forward to the .bundle being released so us mac developers can have some fun too! :D
    Up and Coming
    April 30, 2014
    Is this something we should keep an eye on the forums for or will this be published in a new announced build? I am just going to keep using the old SDK until then since I my mac full time for the most part. I was wondering what was up with the errors.
    Inspiring
    April 30, 2014
    Not sure if there will be an email blast for the Mac release, but certainly if you check the forums you will probably find out when it happens.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Participant
    May 17, 2014
    I just tried to move from 0.2 to 0.3 and notice the lack of a bundle file. OVR doesn't work on OSX, let us know when a new build is ready with OSX support. Also interested in allowing multiple OVR cameras that stack, I currently use a set for my Skybox, and a set for my scene.
    May 23, 2014
    For anyone following this that hasn't already seen it, 0.3.2 is out which includes OSX support :)
    New Participant
    June 11, 2014
    I'm having the same problems with 0.3.2

    Tried the workaround mentioned in this thread to no avail, trying to downgrade to 0.3.1
    Inspiring
    June 11, 2014
    @johnnyblack: Are you on Mac or Windows?
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV