DllNotFoundException: ovrplatformloader Oculus Go
I am trying to build and run the social starter on the Oculus Go, but the sphere is always black. When I checked by log I see...
I've removed all the oculus assets and re-imported the integration package and an still getting the same error. I can see the libovrplatformloader in oculus/platform/plugins/android32/ and 'anyplatform' is selected for the plugin.
I'm using Unity 2018.1.0f2 and SDK 1.27.0.
Any help would be appreciated. Thanks.
07-13 21:16:31.681 5083 5099 D Unity : Unable to lookup library path for 'ovrplatformloader', native render plugin support disabled.
07-13 21:16:31.681 5083 5099 E Unity : Unable to find ovrplatformloader
07-13 21:16:31.738 5083 5099 E Unity : DllNotFoundException: ovrplatformloader
07-13 21:16:31.738 5083 5099 E Unity : at (wrapper managed-to-native) Oculus.Platform.CAPI:ovr_UnityInitWrapper (string)
07-13 21:16:31.738 5083 5099 E Unity : at Oculus.Platform.AndroidPlatform.Initialize (System.String appId) [0x00019] in D:\My Documents\OculusGoTest\Assets\Oculus\Platform\Scripts\AndroidPlatform.cs:16
07-13 21:16:31.738 5083 5099 E Unity : at Oculus.Platform.Core.Initialize (System.String appId) [0x0007f] in D:\My Documents\OculusGoTest\Assets\Oculus\Platform\Scripts\Platform.cs:114
07-13 21:16:31.738 5083 5099 E Unity : at PlatformManager.Awake () [0x000ae] in D:\My Documents\OculusGoTest\Assets\Oculus\Avatar\Samples\SocialStarter\Assets\Scripts\PlatformManager.cs:104
07-13 21:16:31.738 5083 5099 E Unity : at PlayerController.Awake () [0x00002] in D:\My Documents\OculusGoTest\Assets\Oculus\Avatar\Samples\SocialStarter\Assets\Scripts\PlayerController.cs:20
I've removed all the oculus assets and re-imported the integration package and an still getting the same error. I can see the libovrplatformloader in oculus/platform/plugins/android32/ and 'anyplatform' is selected for the plugin.
I'm using Unity 2018.1.0f2 and SDK 1.27.0.
Any help would be appreciated. Thanks.
