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Up and Coming
June 14, 2019

Documentation Inconsistency and Typo

The docs have an inconsistency regarding whether to uncheck or check the " Disable Depth and Stencil" option. Wondering which doc is correct?
This link says to use Multi Pass, but shows image with Single Pass selected: https://developer.oculus.com/documentation/quest/latest/concepts/unity-build-android/ I believe the preference is to in-fact use Single Pass, and Multi Pass is a typo...

IMO, I think the docs could use some consolidation regarding setting up a Unity project for Android. The info is scattered across the following links:

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    1 reply

    Participant
    June 21, 2019
    But documentation inconsistency is what makes developing Oculus apps fun  :D, are you not having fun hunting all the bits of info you need???

    Of course not, there's absolutely no up-to-date support and no basic tutorial for any feature and if there are, they're absolutely outdated.
    Oh and let's not mention the fact that the input module system comes already broken out of the box and requires some undocumented hacking (for real, in 2019 the cursor pointer dot is still referred to as GazePointer).