Does Unity integration support adjusting black space?
Apologies if I'm overlooking something, but I'm looking for information on whether it's possible to adjust how much of the screen is covered in black space following distortion in Unity (in other words, changing the FOV and the resolution of the texture where the pre-distortion image is rendered). This can be done easily with the low level SDK, and Minecrift has a setting allowing this to be set to 15 different values. I think this is really valuable for enabling users to trade off FPS and FOV.
Every Unity demo I've ever seen, on the other hand, has the same about of black space: the two images barely touch in the middle. Although this is a reasonable default, I can still see a little black inside Rift when my eyes are very close, and some people like those wearing glasses may not require this much FOV. Can this be changed? Thanks!
Every Unity demo I've ever seen, on the other hand, has the same about of black space: the two images barely touch in the middle. Although this is a reasonable default, I can still see a little black inside Rift when my eyes are very close, and some people like those wearing glasses may not require this much FOV. Can this be changed? Thanks!
