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Up and Coming
November 13, 2013

Don't Upgrade To Unity 4.3 Yet

Drash and I both ran into the same issue after upgrading to Unity 4.3. The game runs fine in the editor, but when it is built it runs very slowly. This isn't specific to Rift projects either. I get the issue even on the AngryBots example project. I posted on the Unity forums and hopefully someone can find a solution (http://forum.unity3d.com/threads/210543-4-3-Standalone-Builds-Really-Poor-Performance). Until then, it would be best to stick to 4.2.
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    45 replies

    Participant
    November 13, 2013
    Thanks for the info
    Up and Coming
    November 13, 2013
    I hope you submitted a bugreport? : p
    boone188Author
    Up and Coming
    November 13, 2013
    A lot of people are confirming it's an issue (http://forum.unity3d.com/threads/210548-Help-with-confirming-bug-needed-Lower-FPS-in-Unity-4-3) so it should get fixed pretty quickly.
    Up and Coming
    November 13, 2013
    Is the slowdown related to Oculus Rift apps only or any apps?
    Participant
    November 13, 2013
    "Marbas" wrote:
    Is the slowdown related to Oculus Rift apps only or any apps?


    Any app, not just Rift apps, so they're probably fixing it right now.
    Inspiring
    November 13, 2013
    Thanks for the heads-up!
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Participant
    November 14, 2013
    I was just about to upgrade and figured I should check here first.
    Thanks for saving me the frustration of troubleshooting!
    Karl Krantz - VR LaunchPad - Intelligent VR Application Launcher Silicon Valley Virtual Reality (SVVR)
    boone188Author
    Up and Coming
    November 14, 2013
    "vrkarl" wrote:
    I was just about to upgrade and figured I should check here first.
    Thanks for saving me the frustration of troubleshooting!

    With my [comparatively boring] job, it's hard to get a good 3-4 hours to work on [really exciting] Rift projects. Yesterday I wasted most of those hours upgrading/downgrading to 4.3 and I wanted to help others to avoid that pitfall. If I was able to save one dev from going through that hassle, then it was definitely worth it.
    Up and Coming
    November 14, 2013
    Ouch thats painful, thanks for the heads up. I was just looking into getting my 'play project' kit back up to current versions all around (so to speak) after being away for a while.
    Dave Buchhofer | Dev @ Matterport
    Inspiring
    November 14, 2013
    Welcome back dbuck!

    "boone188" wrote:
    With my [comparatively boring] job, it's hard to get a good 3-4 hours to work on [really exciting] Rift projects.


    This sounds all too familiar. I wish my day job involved Unity or something!
    Titans of Space PLUS for Quest is now available on DrashVR.com