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New Participant
April 21, 2016

DownloadManager?

Hi fellow devs,

We're pretty much done with our app, but it involves a download of a large video file. We've got it working using 'httpwebrequest', but this requires the user to keep the app open - and because it's such a large file, it seems unlikely anyone would keep the app open that long. So we're trying to figure out how to invoke android.app.DownloadManager so it can download in the background.

We see plenty of apps in the Oculus Store that use it, some of these apps are definitely built in Unity.

Our best guess is that it requires building a Java plugin, but considering how common this problem probably is there's little documentation about it - we were hoping someone on the forum has a solution?

Thanks!
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11 replies

New Participant
October 19, 2022

Do people have any good alternatives to what's been suggested so far? I'm surprised this isn't a bigger discussion or a more common problem.