Draw 2D GUI Texture onto Quad Mesh?
viewtopic.php?f=41&t=7724
This is perhaps a repeat of my question in this other thread. I'm having trouble building a 2D texture (not material) to place on a plane or quad mesh. This is to draw some of the UI, but not on the Rift cameras themselves.
This is possible, right? Why is it so hard?
I can go more into what I've tried and what doesn't work, but I'm hoping someone can point to a short procedure on how it's done.
This is perhaps a repeat of my question in this other thread. I'm having trouble building a 2D texture (not material) to place on a plane or quad mesh. This is to draw some of the UI, but not on the Rift cameras themselves.
This is possible, right? Why is it so hard?
I can go more into what I've tried and what doesn't work, but I'm hoping someone can point to a short procedure on how it's done.
