Drawing problems in VR mode after Unity project upgrade
Hi guys,
we are working on a project that could run in normal or VR mode (Gear VR). After Unity upgrade from 5.5.1f to 5.5.2+ (included 5.6.x) app does not work properly in VR mode (normal mode is ok). It seems that drawing buffer is not cleared so older frames persist on screen. Oculus utilities update or downgrade does not solve that issue.
Any ideas?
After Unity upgrade (cyan background persists from a previous "splashscreen node"!) (5.5.2, 5.5.3, 5.5.4, 5.6.x...)
Before Unity upgrade (5.5.1f)
we are working on a project that could run in normal or VR mode (Gear VR). After Unity upgrade from 5.5.1f to 5.5.2+ (included 5.6.x) app does not work properly in VR mode (normal mode is ok). It seems that drawing buffer is not cleared so older frames persist on screen. Oculus utilities update or downgrade does not solve that issue.
Any ideas?
After Unity upgrade (cyan background persists from a previous "splashscreen node"!) (5.5.2, 5.5.3, 5.5.4, 5.6.x...)
Before Unity upgrade (5.5.1f)
