Drift in new Unity 1.10 plugin?
Has anyone experienced sensor drift using the new 1.10 Oculus plugin in Unity?
Just released a update to End Space using Unity 5.4.3p1 and Oculus Utilities 1.10, and some people have complained about drift being present since the update.
Wonder if anyone else has reported this?
Just released a update to End Space using Unity 5.4.3p1 and Oculus Utilities 1.10, and some people have complained about drift being present since the update.
Wonder if anyone else has reported this?
