DX11 renders GUI in the right eye
Hi guys,
well file this one under really weird. I have a few issues. but first:
Running Unity 4.6.5f1
Oculus Runtime 0.5.0.1 (Windows)
OculusUnityIntegration 0.5.0.1
When running the game in Dx9, it is extremely laggy, but i get the correct output. When i switch to DX11 (either in player settings or by using a flag on the executable). The game is no longer laggy (looks and feels great), but the craziest thing happens - in my right eye, the game is rendering Unity UI stuff, and its rendering it upside down.
Also - side note - in the editor, under DX9 i see the two anchors side by side in the Game window, but in DX11, i do not see any camera, only the UI stuff.
Anyone seen anything like that?
well file this one under really weird. I have a few issues. but first:
Running Unity 4.6.5f1
Oculus Runtime 0.5.0.1 (Windows)
OculusUnityIntegration 0.5.0.1
When running the game in Dx9, it is extremely laggy, but i get the correct output. When i switch to DX11 (either in player settings or by using a flag on the executable). The game is no longer laggy (looks and feels great), but the craziest thing happens - in my right eye, the game is rendering Unity UI stuff, and its rendering it upside down.
Also - side note - in the editor, under DX9 i see the two anchors side by side in the Game window, but in DX11, i do not see any camera, only the UI stuff.
Anyone seen anything like that?
