Easy VR input solution for Unity
I got frustrated with Unity's lack of a good VR input solution while working on our game... so I built a plugin called World Space Cursor to handle it easily! Based roughly on this preliminary work by Mr. Barbagallo and the source for the new UI that Unity released, this plugin creates a cursor that exists in world space instead of screen space.
This solves the problem of the focus issues from the standard cursor (which is drawn in screen space). A cool side effect is that you can change the orientation of your canvases pretty drastically and keep your cursor looking great no matter what. You can see what I mean by looking at the demo here.
It works with every selectable Unity UI element by default, and can be integrated into any project within minutes! Take a look at the Unity Forums thread for more info and let me know what you think!
There's also a World Space Crosshair plugin in the works, too, and you can sign up for dev updates here to know when its released (don't worry, it won't spam you!).
This solves the problem of the focus issues from the standard cursor (which is drawn in screen space). A cool side effect is that you can change the orientation of your canvases pretty drastically and keep your cursor looking great no matter what. You can see what I mean by looking at the demo here.
It works with every selectable Unity UI element by default, and can be integrated into any project within minutes! Take a look at the Unity Forums thread for more info and let me know what you think!
There's also a World Space Crosshair plugin in the works, too, and you can sign up for dev updates here to know when its released (don't worry, it won't spam you!).
