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Up and Coming
September 11, 2014

Editor Play, Game = black screen

Does anyone know what the cause for the Play and black screen issue is?

This has been reported on the forum here for over a month now, with numerous SDK upgrades and fixes. Yet this problem still persists. Sometimes it can be hard to test scenes and tweak screen space effects by having to build each time, as we have no real-time DK2 feedback to test with.
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    33 replies

    New Participant
    November 11, 2014
    For info the solution to my black rift problems was also to just turn off the "Use Direct3D 11" in Edit / Project Settings / Player / PC, Mac / Other Setting. As far as I know I have all the latest stuff as I only installed it 3 days ago.

    I have Unity 4.5.5f1, Windows 7, Oculus SDK 0.4.3

    It also seems that each time I change the "Use Direct3D 11" tick Unity crashes although when I start it again the tick changes and saves correctly.
    Up and Coming
    May 25, 2015
    I can confirm that this is still an issue with Oculus 5.0.1 and latest Unity 5.0.2. I was used to the flickering (especially when resizing the game window) but now I have a project where it stays completely black unless I disable the "Use Direct3D 11*". This happens both in Win 7 and 8.
    New Participant
    July 28, 2015
    i had the same problem but i solved it doing the following.

    1 - make sure to enable the plugin OVRPlugin.dll for editor.
    2- go in player settings and disable Virtual reality supported.

    Make sure u are using Unity Legacy Integration V0.6.0.1-beta you can download it from https://developer.oculus.com/downloads/