Empty scene won't achieve 90fps
Hi there,
This seems like such a basic question, I'm sure it's been asked before but I can't find an answer!
If I make a blank scene in Unity 5.4.2, add an OVRCameraRig and add the OVRDebugInfo script and then hit play I initially get the following framerates:
Profiler ~ 700fps
OVRDebugInfo ~ 140fps
I then cover the Oculus Rift sensor and my framerates take a huge hit.
Profiler ~ 100fps
OVRDebugInfo ~ 88fps
Originally I was going by the profiler so thought I was okay but I've been receiving fails for frame rate when submitting.
Is there something fundamental I'm missing that's going on when the Oculus is mounted that's killing my framerate?
Any answers much appreciated as I'm out of things to try!
This seems like such a basic question, I'm sure it's been asked before but I can't find an answer!
If I make a blank scene in Unity 5.4.2, add an OVRCameraRig and add the OVRDebugInfo script and then hit play I initially get the following framerates:
Profiler ~ 700fps
OVRDebugInfo ~ 140fps
I then cover the Oculus Rift sensor and my framerates take a huge hit.
Profiler ~ 100fps
OVRDebugInfo ~ 88fps
Originally I was going by the profiler so thought I was okay but I've been receiving fails for frame rate when submitting.
Is there something fundamental I'm missing that's going on when the Oculus is mounted that's killing my framerate?
Any answers much appreciated as I'm out of things to try!
