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Participant
August 11, 2020

Enable Keyboard Overlay for Quest in Unity

Hey all!

I upgaded my Oculus integration in my Oculus Quest project to v19.1, and I would like to tryout the keyboard overlay in Unity.

So far I did the following steps in the project:

- Placed some InputField onto a Canvas
- Created the mechanism to be able to select the input fields in VR (with collider and raycast)
- enabled "focus aware", and set "Require system keyboard" on the OVR camera rig.
Unity version: 2019.4.5f1

When I click on the input field's collider, I manually call the focus on input field, but keyboard wont appear on the screen.


if (menuName == "ClickUsername")
{
this.GetComponent().ActivateInputField();
this.GetComponent().Select();

transform.GetChild(1).GetComponent().text = "inside";
transform.GetChild(2).GetComponent().text = "inside";
//overlayKeyboard = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.Default);
}
I tried with the TouchScreenKeyboard.Open as well.

Unfortunately it's not working in my scene, but it's not working with the official Oculus UI scene too (checkbox and other elements are working), however as you can see on my image, the inside text is appeared in the textboxes, so my onclick event works perfectly.




Thank you for your help!
This topic has been closed for replies.

10 replies

Participant
August 11, 2020
So my question is, that how can I make it to work? :)
Participant
August 11, 2020
Today I implemented an own virtual keyboard but if anybody knows the solution how to use the built-in keyboard, share it please :)
Up and Coming
August 12, 2020
Look here
https://forums.oculusvr.com/developer/discussion/comment/757854/#Comment_757854

Maybe some flag wasn't enabled, so I restarted Oculus Quest and it's ready to be used.
September 25, 2020
Hi!
I updated Oculus Integration in my project but can see these options: "Focus aware" and "Require system keyboard" on the OVR camera rig.
Unity v.2019.2.11f1.


How does it look for you guys?
Thaaanks!
New Participant
March 1, 2021

You are configured as rift, and it's need to be android(quest), 
it's not available for rift, only 3rd-party solution available.

Up and Coming
September 28, 2020
Please switch to Android platform
New Participant
November 18, 2020
Yes doesn't work for me either, but its probably due to my project not using the camera rig from Oculus integration, I use the Unity cross platform version. I call through scripting, it seems the input focus event is fired for the initial string but no keyboard appears. Prob needing the camera rig  :/
Up and Coming
November 18, 2020
When I build the following project and focus InputFiled, the keyboard appeared.

* Unity2019.4.14f
  scene: Assets/VR%20Examples/Scenes/UI Interaction.unity
* without Oculus Integration
* add oculus.software.overlay_keyboard feature to AndroidManifest.xml
  <uses-feature android:name="oculus.software.overlay_keyboard" android:required="false"/>
* Quest Build 20.0 / Quest2 Build 23.0

VTDA
Participant
May 25, 2022

Are you adding oculus.software.overlay_keyboard feature to AndroidManifest.xml directly after a build, or via an xml file in the Unity project? I'd be interested to know how to automate this functionality being added to a build w/o manually editing an xml file after every build.

VTDA
Participant
May 25, 2022