Enable Oculus cam in application
Hi all,
Here's the reason I'm posting on the forum (hope this is the correct section) :
I'm upgrading a Unity project involving DK1 into DK2. In this project, the user starts with a normal Unity camera and at one specific step, puts the Oculus Rift on. It isworking perfectly with DK1 but I'm having trouble making it work with DK2.
I tried using the monoscopic attribute, but the screen render keeps displaying the Oculus lenses view. Also, I tried switching to the Extended Desktop mode, but with no success so far (app freezes if I set the Left and Right viewports to 50% width. If possible, I'd like to stay with the DirectToRift launch method.
Thanks a lot.
Here's the reason I'm posting on the forum (hope this is the correct section) :
I'm upgrading a Unity project involving DK1 into DK2. In this project, the user starts with a normal Unity camera and at one specific step, puts the Oculus Rift on. It isworking perfectly with DK1 but I'm having trouble making it work with DK2.
I tried using the monoscopic attribute, but the screen render keeps displaying the Oculus lenses view. Also, I tried switching to the Extended Desktop mode, but with no success so far (app freezes if I set the Left and Right viewports to 50% width. If possible, I'd like to stay with the DirectToRift launch method.
Thanks a lot.
