Enabling/Disabling Gaze Raycast Interaction
Hello, is there any direct or simple recommend way to enable/disable OVR Raycasters (Graphics and Physics) in a scene other than just set the main EventSystem.SetActive() true o false?
What we currently do is setting it active only when the active oculus touch hand is pointing with the Index finger (EventSystem) and deactivate it when the hand is in a different gesture, showing/hiding the corresponding laser beam + gaze and activating/deactivating Graphics and Physics raycasters.
This seems to work fine, but not sure if that is Safe or recommended.
Would like to know if anyone has done this before and what would be the recommended/best way to approach this.
Thanks!
What we currently do is setting it active only when the active oculus touch hand is pointing with the Index finger (EventSystem) and deactivate it when the hand is in a different gesture, showing/hiding the corresponding laser beam + gaze and activating/deactivating Graphics and Physics raycasters.
This seems to work fine, but not sure if that is Safe or recommended.
Would like to know if anyone has done this before and what would be the recommended/best way to approach this.
Thanks!
