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Participant
December 8, 2022

Enabling passthrough layer makes some UI/Object shows passthrough as well

Enabling passthrough layer makes all UI/Object with transparent material or even it's not transparent shows passthrough as well. I only make 1 object with SelectivePasstrough shader, but why other material effected too?

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    4 replies

    Participant
    December 8, 2022

    There is some documentation about this, but I don't understand what it says. I am not an expert in shaders programming. The big problem is it affected all object with OVROverlayCanvas provided by OculusIntegrationSDK itself.

    New Participant
    December 9, 2022

    I have the same issue. Did you fix it?

    New Participant
    September 4, 2023

    same problem, did you fix it?

    Participant
    September 5, 2023

    Same