Event or Callback for player exiting Guardian
Hello! I'm looking for an event or callback for when the player exits (or re-enters) the Guardian. I can't seem to find anything relevant in the documentation reference.
In my game, the player configures the in-game environment to their guardian. When the player exits the Guardian accidentally and then re-enters, the in-game environment doesn't align with their guardian anymore. I need to tell them to redo the alignment.
It did occur to me that I could use OVRBoundary.TestPoint and test against my user's head, but I'm not excited about manually polling that every frame *and* I don't want to worry about false negatives.
