Event System and SDK
I literally have searched everywhere, but I couldn't fint any answer and frankly, all documentation available online is quite outdated.
I am in the process of converting a game I made for Google Daydream to Oculus Go, and I'm having some pretty bad issues with this task, especially when it comes to interaction with objects.
Daydream routed all controller events (movement and raycasting) through Unity's Event System, that meant that a click on the touchpad was enough to fire a OnPointerClick() event attached to an highlighted object.
How do I route all Oculus Go interactions through Unity's built-in event system? I don't want to roll my own event system, I just want to know if the current scripts available in the Oculus Utilities package (current version 1.27) are enough to fire up event triggers on objects without writing a custom event system.
PS: So far, I've tried putting a OVRCameraRig in the scene, attached a OVRPhysicsRaycaster to it, set the camera as the Ray transform and replaced GraphicRaycaster on a Canvas with OVRRaycaster.
I am in the process of converting a game I made for Google Daydream to Oculus Go, and I'm having some pretty bad issues with this task, especially when it comes to interaction with objects.
Daydream routed all controller events (movement and raycasting) through Unity's Event System, that meant that a click on the touchpad was enough to fire a OnPointerClick() event attached to an highlighted object.
How do I route all Oculus Go interactions through Unity's built-in event system? I don't want to roll my own event system, I just want to know if the current scripts available in the Oculus Utilities package (current version 1.27) are enough to fire up event triggers on objects without writing a custom event system.
PS: So far, I've tried putting a OVRCameraRig in the scene, attached a OVRPhysicsRaycaster to it, set the camera as the Ray transform and replaced GraphicRaycaster on a Canvas with OVRRaycaster.
