Execution Engine Exception: SIGILL
Hi guys, Unity is stalling with this error:
ExecutionEngineException: SIGILL
at (wrapper managed-to-native) OVRGamepadController:OVR_GamepadController_Update ()
at OVRGamepadController.GPC_Update () [0x00000] in Assets/OVR/Scripts/OVRGamepadController.cs:65
at OVRGamepadController.Update () [0x00000] in Assets/OVR/Scripts/OVRGamepadController.cs:120
Any idea what this is? I am also using Photon Unity Networking if that's relevant.
ExecutionEngineException: SIGILL
at (wrapper managed-to-native) OVRGamepadController:OVR_GamepadController_Update ()
at OVRGamepadController.GPC_Update () [0x00000] in Assets/OVR/Scripts/OVRGamepadController.cs:65
at OVRGamepadController.Update () [0x00000] in Assets/OVR/Scripts/OVRGamepadController.cs:120
Any idea what this is? I am also using Photon Unity Networking if that's relevant.
