Eye Tracked Foveated Rendering doesn't work with URP
I followed the prerequisites mentioned here https://developer.oculus.com/documentation/unity/unity-eye-tracked-foveated-rendering/
But I couldn't make the ETFR work with URP (it seems to work fine with legacy).
When building the app I only get a black screen, no Unity logo, no app launch.
Is URP not supported yet? I don't see any mention of this anywhere.
Anyone else has the issue?
