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Up and Coming
January 2, 2014

Fatal Error gc: too many threads

Hey guys,


did experience some problems while running Unity with the Rift connected ? After a little time, I am always getting this error message "Fata error in gc : too many thread".

This appears only when using multiple monitors. When working on my laptop screen only, I never get it.
Any idea what to do ?
I read some posts on Unity forums saying that Unity editor should be used on the main screen; but Oculus guidelines for Unity integration recommends to set the Rift as the main display... What to do ?

I am using a Dell precision 4800 laptop with Nvidia Quadro 1100M, windows 7 pro and Unity 4.3.1.

Thanks

Ben
    This topic has been closed for replies.

    2 replies

    Up and Coming
    January 2, 2014
    Unity 4.2 runs fine for me whether the rift is set as extended display (not as main) or as a duplicate display. Unity always crashes for me if I change screen settings while it is open though.
    GA-Z97X-gaming gt; i5-4670k; Nvidia780Ti; 16GB PC3-17066; win7-64 bit; DK2
    Up and Coming
    February 18, 2014
    grodenglaive,

    did you try with Rift set as main display and Unity editor and other windows on your secondary screen ?
    Does it crash ?