Feature Request: Invisible Unity App flag
Straight to the point: we'd greatly benefit from the ability to flag our Unity-based OculusBridge process as an invisible app as is possible with the native C++ SDK.
In the native SDK, this looks like:
In the native SDK, this looks like:
ovrInitParams params;
params.Flags = ovrInit_Invisible;
ovrResult result = ovr_Initialize(¶ms);Like some other developers, we're trying to incorporate Oculus inter-operability through a 'bridge' process which runs in the background and isn't meant to be visible/disruptive to the user (in or out of VR) during typical use. As you might guess, our codebase is Unity-oriented codebase and this is basically the only blocker to having the system function fully as intended.