First Person Character Torso Move with IR-tracked movement
I have a set-up where I have an OVRCameraRig setup in a cockpit. I've also placed a rigged character in the seat, and made the head texture invisible. Obviously the problem here is that if I lean, the body stays where it is and it looks stupid.
So far I have applied rag-doll physics to my character. What I would like to to is keep everything below the waist static, (as he always sits in the same place), and also keep the position of the hand-joints static (grabbing something). The other joints, i.e. arms and torso, I want to remain rag doll, and some how pin it my Oculus camera object, so that if lean forward for example, the torso follows me (within reason). I've tried parenting the character to my OVRCameraRig object but it didn't work.
I was wondering if anyone could help me get started on this please
So far I have applied rag-doll physics to my character. What I would like to to is keep everything below the waist static, (as he always sits in the same place), and also keep the position of the hand-joints static (grabbing something). The other joints, i.e. arms and torso, I want to remain rag doll, and some how pin it my Oculus camera object, so that if lean forward for example, the torso follows me (within reason). I've tried parenting the character to my OVRCameraRig object but it didn't work.
I was wondering if anyone could help me get started on this please
