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September 8, 2021

Fixed Foveated Rendering no working with the last Oculus integration update.

Hey, The Fixed Foveated Rendering is no working on the last Oculus integration update on Oculus Quest, I tested that on Unity 2020.3,2021.2.

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    2 replies

    September 8, 2021

    I can confirm it, Fixed Foveated Rendering works fine on old Oculus integrations with URP 10.3, 10.4, 11.0, 12.0, but the last Oculus integration update breaks the FFR.

    Honored Contributor
    September 8, 2021

    Begs the question, is there an official Oculus bug tracker where we can report and get updates on these kinds of bugs and regressions?