Skip to main content
New Participant
June 19, 2015

Flickering in Oculus Rift and few other questions

Hello,

I have few questions please regarding Oculus Rift DK2

1/ Can anyone tell me how to get rid of this flickering ? its everywhere :(
I should mention that only happen in oculus rift.
2/ Also how can i raise the position of the camera ? everytime i do that in editor then test the game it always reset to initial position.
3/ I have DK2 and the SDK provided (the prefabs) i cant use hem to allow players to zoom in and out (using their head) how to do that please ?

Im using unity 5.0.1f1
Thanks so much :)

Image link : https://fbcdn-sphotos-d-a.akamaihd.net/ ... 3ada54459d
    This topic has been closed for replies.

    1 reply

    Inspiring
    June 19, 2015
    1. I'm not sure what you mean by "flickering". I haven't seen this before.

    2. By default, it uses the height that the player sets in their profile. Ideally you should be modeling all your assets at a real 1:1 scale and having the player at their real height will look natural. If you need something more customized, check this post: viewtopic.php?f=37&t=21847&p=264146&#p259260

    3. Can you explain what you mean by "zoom in and out". If you are talking about just leaning closer, it would work like that by default. If you need something like a binocular or sniper scope effect, that is more complex but possible.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV