Follow Orientation Does Not Work from the Inspector
I open my Tuscany demo in Unity. Drop a cube in the scene. Set OVRCameraController' Follow Orientation parameter to the cube. Hit play. Then, in the inspector I change the cube's Y rotation left and right. I'm expecting the camera to follow the rotion of the cube and also rotate left and right but nothing happens.
I also tried setting the cube as the parent of the OVRCameraController and even setting the OVRPlayerController to the Follow Orientation parameter but when I rotate from the inspector nothing happens.
I read the short documentation on this and it seems pretty clear but apparently I'm not understanding how this is supposed to work.
I also tried setting the cube as the parent of the OVRCameraController and even setting the OVRPlayerController to the Follow Orientation parameter but when I rotate from the inspector nothing happens.
I read the short documentation on this and it seems pretty clear but apparently I'm not understanding how this is supposed to work.
