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April 1, 2022

FOV Axis and Clipping plane in main camera do NOT change in my Oculus Quest 2

they only change in Unity

 

any idea?

 

Thanks

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    1 reply

    New Participant
    June 27, 2022

    Bump.

     

    When the OVR Rig is active in the scene, changing camera clipping planes at runtime is not honored / overridden.

     

    Is this a bug or is there some setting I'm not seeing? A previous suggestion to enable "Use Per Eye Cameras" no longer appears to work.