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February 16, 2023

Foveated Rendering not working properly Unity 2020 LTS

Working on Unity 2020.3.39f1, I updated to the latest Oculus Integration to try to fix this issue (but no luck). When setting levels inside the Application with OVRManager.foveatedRenderingLevel only level 2 actually works (Medium), and I can see it working in the periphery. The Metric tool does however show all changes from 0 to 3 but only level 2 actually shows anything in the screen. For some reason level 4 never gets triggered.

 

Any ideas?

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