Foveated Rendering not working properly Unity 2020 LTS
Working on Unity 2020.3.39f1, I updated to the latest Oculus Integration to try to fix this issue (but no luck). When setting levels inside the Application with OVRManager.foveatedRenderingLevel only level 2 actually works (Medium), and I can see it working in the periphery. The Metric tool does however show all changes from 0 to 3 but only level 2 actually shows anything in the screen. For some reason level 4 never gets triggered.
Any ideas?
