FPS Drop After Splash Screen – Quest 2/3
Hello,
While preparing my VR app for Quest Store submission, I’ve encountered a consistent, measurable FPS drop right after the splash screen finishes, and I’d like to confirm whether this is a potential issue for passing the VRC.Quest.Performance checks during review.
Behaviour Observed:
- Immediately after the splash screen disappears, FPS drops below 60 FPS (typically in the 40–50 range) for about 1 second.
- After that, the frame rate stabilizes at my target (72 FPS) and remains consistent for the rest of the session.
- The same behaviour occurs even in an empty scene containing only the XR Origin prefab.
Performance test video (Unity VR Sample):
Test Environment:
- Unity Version: 6000.0.55f1
- XR Setup: OpenXR with Meta XR Plugin (default configuration)
- Devices Tested: Quest 2, Quest 3s and Quest 3
- Measurement Tool: OVR Metrics Tool (FPS graph)
Questions:
- Will this short FPS dip fail the VRC.Quest.Performance check during store review?
- Does Meta QA measure from application process start or after the splash screen transition?
- Are there recommended best practices for masking or eliminating this drop?
Thanks in advance for clarifying how this behaviour is evaluated in terms of Oculus Store performance requirements.
