FPS low using Lightweight Renderpipeline on Oculus Quest?
I've been testing the LWRP for a quest app and even rendering a null scene my FPS is 36. Vsync is set to "Don't Sync" and like I said I'm not rendering anything. The same scene with the Default Render Pipeline works fine. Is this a known bug? Is there a setting I'm missing? Thanks!
Unity Version: 2019.1.0b9
Lightweight RP: 5.7.2
Unity Version: 2019.1.0b9
Lightweight RP: 5.7.2
