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New Participant
April 4, 2019

FPS low using Lightweight Renderpipeline on Oculus Quest?

I've been testing the LWRP for a quest app and even rendering a null scene my FPS is 36. Vsync is set to "Don't Sync" and like I said I'm not rendering anything. The same scene with the Default Render Pipeline works fine. Is this a known bug? Is there a setting I'm missing? Thanks!

Unity Version: 2019.1.0b9
Lightweight RP: 5.7.2
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2 replies

New Participant
May 4, 2019
Did you ever figure this out?
New Participant
May 6, 2019
Yes it was fixed in 2019.1.0f2

Thanks.