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New Participant
August 5, 2025

FPS not getting more then 30

  • August 5, 2025
  • 2 replies
  • 248 views

How can we increase fps of oculus quest.
We are using xr interaction toolkit.
In empty scene with just camera i am getting 55fps max.
But in any project i am getting just 30fps.
I have also done normal urp setting you can go though in photos attached.
I also applied occlusion culling.


 

 

 

This topic has been closed for replies.

2 replies

Inspiring
August 5, 2025

dharmik.6058​ Hi, How is it going?

Recommending you attach a script like below. I'm not sure if you are doing this already.
This will lock your FPS to 90. Incase if you do this already and you dont get 90, try reducing it to 72 FPS. 

You can tweak the value of

 targetFrameRate 

parameter in this code.

using UnityEngine;
#if UNITY_ANDROID && !UNITY_EDITOR
using Unity.XR.Oculus;
#endif

public class MetaQuestFrameRateSetter : MonoBehaviour
{
    [SerializeField] private int targetFrameRate = 90;

    void Start()
    {
        // Lock Unity's Application frame rate
        Application.targetFrameRate = targetFrameRate;

        // Optional: Match vsync count
        QualitySettings.vSyncCount = 0; // Disable vsync, since we are manually setting FPS

#if UNITY_ANDROID && !UNITY_EDITOR
        // Attempt to set preferred refresh rate (for Meta Quest)
        try
        {
            OVRManager.display.displayFrequency = targetFrameRate;
            Debug.Log($"[MetaQuest] Target refresh rate set to {targetFrameRate}Hz");
        }
        catch
        {
            Debug.LogWarning("[MetaQuest] Failed to set refresh rate. Ensure OVRManager is initialized and the device supports it.");
        }
#endif
    }
}

 

Let me know if this works. 

Inspiring
August 5, 2025

If you still dont get a good framerate, please share your profiler and memory profiler data with me, will try to figure the best optimization possible.