Framerate Tips?
Hey, I've only had my DK2 kit for a few days now, Love it!.. but I had been working on a few game ideas for a long while beforehand to prepare them for oculus.
First thing I am really noticing is that framerate is king.., so a lot of my scenes are now stripped down and really optimized. Still running OK but not great. I can really tell that a great smooth experience should be the guiding factor over features and graphics so I prepared to try anything.
I read and implemented the entire Unity Integration .pdf and still have some framerate issues on even very simple scenes after building. (Difference between running at 58 frames and 65.. seems huge, for me anyway in terms of screen tearing and other issues)
My question is, has anyone here with more time and experience found any good additional tips for keeping smooth framerate. (Shadow settings, Shaders to avoid, Bone count/ max influences etc etc). Thank you.
First thing I am really noticing is that framerate is king.., so a lot of my scenes are now stripped down and really optimized. Still running OK but not great. I can really tell that a great smooth experience should be the guiding factor over features and graphics so I prepared to try anything.
I read and implemented the entire Unity Integration .pdf and still have some framerate issues on even very simple scenes after building. (Difference between running at 58 frames and 65.. seems huge, for me anyway in terms of screen tearing and other issues)
My question is, has anyone here with more time and experience found any good additional tips for keeping smooth framerate. (Shadow settings, Shaders to avoid, Bone count/ max influences etc etc). Thank you.
