GameObject Faces wrong way when grabbing from distance?
Hey there!
I'm currently trying to fix an issue with my VR Project, where the GameObject I grab goes to a "default" rotation when grabbing from a distance. This issue does not occur when "actually" grabbing the object. this is for both hand and controller grabbingAfter Grabbing (it flips)
Before GrabbingIs there any way to easily fix this? Thank you in advance and sorry if it's just a button I missed! (below are scripts attached to the object)
