GameObject stereoscopically distorted if too close to Camera
- 15 replies
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Hello Rifters,
I have a GameObject (the lipstick) set very close to the camera. I am able to rotate the lipstick via head movement. However, when due to rotation the lipstick comes very close to the camera stereoscopic distortion happens. This starts barely noticeable but becomes more intense the closer the GameObject gets to the camera. In the Rift this feels as if the lipstick has two instances that overlap. "Near Clipping Plane" is 0.01.
I attached a screenshot of the issue in action.
How can I go about the distortion?
Thanks very much.
I have a GameObject (the lipstick) set very close to the camera. I am able to rotate the lipstick via head movement. However, when due to rotation the lipstick comes very close to the camera stereoscopic distortion happens. This starts barely noticeable but becomes more intense the closer the GameObject gets to the camera. In the Rift this feels as if the lipstick has two instances that overlap. "Near Clipping Plane" is 0.01.
I attached a screenshot of the issue in action.
How can I go about the distortion?
Thanks very much.
