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Inspiring
November 25, 2016

Gamepad shoulder mapping stopped working?

Hi

HAs any one else experienced the gamepad should mappings not working:

If I test with this..only the triggers work (display true)










    Debug.Log ("Left Shoulder = " + OVRInput.Get (OVRInput.Button.PrimaryShoulder, OVRInput.Controller.Gamepad));

    Debug.Log ("Right Shoulder = " + OVRInput.Get (OVRInput.Button.SecondaryShoulder, OVRInput.Controller.Gamepad));

    Debug.Log ("Left Trigger = " + OVRInput.Get (OVRInput.Button.PrimaryIndexTrigger, OVRInput.Controller.Gamepad));

    Debug.Log ("Right Trigger = " + OVRInput.Get (OVRInput.Button.SecondaryIndexTrigger, OVRInput.Controller.Gamepad));



If I mouse over the "Shoulders" the mappings they display dont make sense anymore




Any one else get this/.

Cheers

-P

 






    This topic has been closed for replies.

    8 replies

    Inspiring
    November 28, 2016
    If you are using Oculus Utilities 1.9, please use Unity 5.3.6p8 or 5.4.2p1 or higher. Previous versions of Unity have a bug in their Oculus support, which cause the shoulder buttons not to work, but ONLY if you're using Utilities 1.9. You can also drop back to Utilities 1.8 to avoid changing your Unity version.
    pjennessAuthor
    Inspiring
    November 29, 2016
    Spoke to soon..see below
    Drift VFX Visual, Virtual , Vertical Want 970GTX on Macbook for good FPS? https://forums.oculus.com/viewtopic.php?f=26&t=17349
    pjennessAuthor
    Inspiring
    November 29, 2016

    vrdaveb said:

    If you are using Oculus Utilities 1.9, please use Unity 5.3.6p8 or 5.4.2p1 or higher. Previous versions of Unity have a bug in their Oculus support, which cause the shoulder buttons not to work, but ONLY if you're using Utilities 1.9. You can also drop back to Utilities 1.8 to avoid changing your Unity version.


    Unfortunately upgrading to 5.4.2p2 did not change anything.

    The LR triggers work on the gamepad , but not the shoulders.


    Drift VFX Visual, Virtual , Vertical Want 970GTX on Macbook for good FPS? https://forums.oculus.com/viewtopic.php?f=26&t=17349
    pjennessAuthor
    Inspiring
    November 29, 2016
    YUS   5.5.0f2 works  (couldnt find b4).  

    If this one isnt supported, will switch once the next supported one arrives.

    Cheers

    -P
    Drift VFX Visual, Virtual , Vertical Want 970GTX on Macbook for good FPS? https://forums.oculus.com/viewtopic.php?f=26&t=17349
    Up and Coming
    January 6, 2017
    Is there any fix for this for this? I am using Unity 5.3.6p5 with SDK 1.10 and the LB, RB triggers do not work on the Oculus Rift when using an Xbox Gampad.

    Example code:

    if (OVRInput.GetDown(OVRInput.Button.PrimaryShoulder))
     {
         //blah, blah, blah
     }

    if (OVRInput.GetDown(OVRInput.Button.SecondaryShoulder))
    {
         //blah, blah, blah
     }

    Gear VR builds and Status XL gamepad LB, RB triggers works fine. LT and RT are working fine in both Oculus and Gear VR builds.

    Thank you!
    pjennessAuthor
    Inspiring
    January 6, 2017
    The change in unity version fixed it for me
    Drift VFX Visual, Virtual , Vertical Want 970GTX on Macbook for good FPS? https://forums.oculus.com/viewtopic.php?f=26&t=17349
    Up and Coming
    January 6, 2017
    Thank you! I will test 5.3.6p8 and report back.
    Up and Coming
    January 6, 2017
    Confirmed fixed in 5.3.6p8