Gamma Very Different in CV1 than in Editor Window
I'm working with a dark scene, and in the editor I'm able to do quite a bit of fine tuning; but the headset shows everything much brighter. No matter how I work with it, the headset seems to be dealing with color differently than Unity's editor.
I'm working with Forward Rendering and Linear space. Has anyone else noticed problems like this? If so, what has been your solution?
I'm working with Forward Rendering and Linear space. Has anyone else noticed problems like this? If so, what has been your solution?
