Gear VR and GPU skinning/soft particles/chromatic aberration
I am wondering why docs do not mention anything about using GPU skinning / soft particles / chromatic aberration correction.
Would GPU skinning help with performance on mobile ?
I noticed that a comment in C# script for chromatic aberration correction says it's performance taxing. Is it useless unless we go for static low poly 3D scenes ?
Are soft particles performance-taxing? Do they even work with forward rendering on Gear VR ?
P.S. Using Unity 5.2.1p3 with latest Utils
Thanks
Would GPU skinning help with performance on mobile ?
I noticed that a comment in C# script for chromatic aberration correction says it's performance taxing. Is it useless unless we go for static low poly 3D scenes ?
Are soft particles performance-taxing? Do they even work with forward rendering on Gear VR ?
P.S. Using Unity 5.2.1p3 with latest Utils
Thanks
