[Gear VR Controller] 'Back key' not working at Unity 2017.2
I'm using Unity 2017.2 and Oculus SDK 1.19.0.
For checking the status of Back key of My Gear VR Controller, I wrote the below simple code.
When I tested...
I think that there is some problem when Unity update to OpenXR..
So.. I tried the below code.
I think that Oculus developers should check the Input System if they update to Unity 2017.2.
For checking the status of Back key of My Gear VR Controller, I wrote the below simple code.
bool isBackPressed = OVRInput.GetDown(OVRInput.Button.Back);When I tested...
- Unity 2017.1 & Oculus SDK 1.18.0 : No problem.
- Unity 2017.2 & Oculus SDK 1.18.0 : Back key is not work.
- Unity 2017.2 & Oculus SDK 1.19.0 : Back key is not work.
I think that there is some problem when Unity update to OpenXR..
So.. I tried the below code.
bool isBackPressed = OVRInput.GetDown(OVRInput.Button.Back) || OVRInput.GetDown(OVRInput.Button.Two);It's works... But sometimes it does not work.I think that Oculus developers should check the Input System if they update to Unity 2017.2.
