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Inspiring
September 28, 2015

[Gear VR] Gamepad controls

When adding support for a gamepad in Gear VR app/game using Unity, is it done as if it's for a regular Android game (using either an asset from asset store or Unity's API) or should it be done using Gear VR API ?

Can gamepad controls be mixed with touchpad controls in the game app/game ?

Thanks.
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    4 replies

    motorsepAuthor
    Inspiring
    September 28, 2015
    Bump! Please advise.
    Inspiring
    September 28, 2015
    For input, you can treat it like a normal Android game, and the Gear VR's touchpad is basically mouse input, and the Gear VR's back button is basically KeyCode.Escape. The SDK does provide some optional cross-platform input capabilities, along with some helper scripts for detecting touchpad taps and swipes, but you can certainly do your own thing (and mix/match controller and touch all you want).
    Titans of Space PLUS for Quest is now available on DrashVR.com
    motorsepAuthor
    Inspiring
    September 28, 2015
    Ah, cool. Thanks a bunch!

    So horizontal and vertical swipe on the touchpad are PC mouse axes, and tap/double tap are LMB click/double click ?
    Inspiring
    September 28, 2015
    "motorsep" wrote:
    Ah, cool. Thanks a bunch!

    So horizontal and vertical swipe on the touchpad are PC mouse axes, and tap/double tap are LMB click/double click ?

    That is correct!
    Titans of Space PLUS for Quest is now available on DrashVR.com