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Participant
March 9, 2016

Gear VR Reflection/Window in Unity

Hi,

I have a fully baked scene with a static point light and static camera.

The camera is looking out a window. Currently I'm using a mobile/particle shader to emulate glass. This works OK but I'd also like to add a reflection probe.

I have a bit of CPU time to play with but I want to find most optimized solution.

Any suggestions?
NIck
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