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Inspiring
November 25, 2015

Gear VR scene complexity limits ?

So I've read/heard that 100k and 60 draw calls is what devs should aim at.

Is it total or per eye? (then 50k and 30 draw calls for view in actual scene in Unity or UE4, which will double with stereo rendering)

Thanks.
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    Inspiring
    November 25, 2015
    I usually recommend about 100k vertices/triangles and 100 draw calls total. You can sometimes go beyond those numbers, but you have to be very careful about resource management. See this thread: viewtopic.php?t=26628