[Gear VR - Unity] Frame freeze when I print a new texture
Hi everyone,
I'm building a Gear VR app in Unity and when I download an image from web (with WWW constructor) and I print it in my scene, in an UI image or in an inverse sphere, for a second the frame of my view is blocked in a specific point and I see black all around.
My version of Unity is 5.4.2f2-GVR13 and work with OVR Oculus Utilities for Unity 1.10.
I'm building a Gear VR app in Unity and when I download an image from web (with WWW constructor) and I print it in my scene, in an UI image or in an inverse sphere, for a second the frame of my view is blocked in a specific point and I see black all around.
My version of Unity is 5.4.2f2-GVR13 and work with OVR Oculus Utilities for Unity 1.10.
