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New Participant
February 16, 2017

[Gear VR - Unity] Why are detected two taps instead of one?

Hi everyone,
I'm building a Gear VR app with Unity and when I select a UI button in my scene with the Gear VR touchpad, the button is clicked two times instead of one.
I'm working with 5.4.2f2-GVR13 Unity version and with OVR Oculus Utilities for Unity v1.10.
In my scene there are:
 - OVRCameraRig with OVRCameraRig (Script) and OVRManager (Script)
 - GazePointerRing with OVRGazePointer (Script)
 - EventSystem with OVRInputModule (Script)
 - A canvas with OVRRaycaster
To build an interactive scene I following this guide: https://developer3.oculus.com/blog/unitys-ui-system-in-vr/
Thanks
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New Participant
February 20, 2017
Now I have the latest version of Oculus Utilities and sample framework but never is changed. How can I disable direct mouse events?