[Gear VR - Unity] Why are detected two taps instead of one?
Hi everyone,
I'm building a Gear VR app with Unity and when I select a UI button in my scene with the Gear VR touchpad, the button is clicked two times instead of one.
I'm working with 5.4.2f2-GVR13 Unity version and with OVR Oculus Utilities for Unity v1.10.
In my scene there are:
- OVRCameraRig with OVRCameraRig (Script) and OVRManager (Script)
- GazePointerRing with OVRGazePointer (Script)
- EventSystem with OVRInputModule (Script)
- A canvas with OVRRaycaster
To build an interactive scene I following this guide: https://developer3.oculus.com/blog/unitys-ui-system-in-vr/
Thanks
I'm building a Gear VR app with Unity and when I select a UI button in my scene with the Gear VR touchpad, the button is clicked two times instead of one.
I'm working with 5.4.2f2-GVR13 Unity version and with OVR Oculus Utilities for Unity v1.10.
In my scene there are:
- OVRCameraRig with OVRCameraRig (Script) and OVRManager (Script)
- GazePointerRing with OVRGazePointer (Script)
- EventSystem with OVRInputModule (Script)
- A canvas with OVRRaycaster
To build an interactive scene I following this guide: https://developer3.oculus.com/blog/unitys-ui-system-in-vr/
Thanks
